I'm a Kansas City-area Software Engineer and Designer with experience working on medical, financial, and legal software.
I'm versatile, communicative, and eager to continue learning new technologies.
Owned web application for servicing mobile CT scanners and was the Agile Scrum Master for a six-person group. The application is web-based and utilizes Angular and .NET.
As part of a five-person team, I made a Unity game intended to be young children's first venture into using digital technology, based on the look and feel of our favorite childhood PC games.
As an intern, contributed features and bug fixes for Vue front-end of financial planning software.
As an intern, added features to dashboard of legal software; revised internal e-learning modules to be more user-friendly.
I worked closely with a healthcare technology startup called 1SRCE to create a new user interface for their product. I created detailed mockups in Figma, highlighting interactions while also determining the color scheme, iconography, and typography for the product, while also working within Material Design guidelines. Additionally, I compiled this information into a simplified style guide to allow for easy handoff to the developers.
I researched middle school users of Lynnette algebra tutoring software by conducting user interviews and tests of a Marvel prototype. I also created a high-fidelity Figma prototype of the dashboard.
You can read more about my experience here.
I used the human-centered design process to create wireframes, high-fidelity prototypes, and usability tests for a recycling app intended for an emerging market (a “Next Billion Users” population).
Angular
C#/C++
.NET
Bootstrap
Python
WPF
SQL
Vue
Unity
Material Design
Figma
Adobe Illustrator
Adobe XD
InVision
Angular (post-grad)
Human-Computer Interaction
Mobile Development
Databases
Psychology
Anthropology
As someone who was heavily involved in robotics in high school, I wanted to bring that experience to others. During the 2023 season, I attended FIRST Robotics meetings at Melrose High School and assisted with branding and logo design, robot brainstorming, and team logistics. My goal was to support students in taking the lead themselves, and to help them feel confident in their decisions.
I joined Women in Computing my freshman year of college when it first started having meetings and only comprised of a few members. By the time I graduated, the group regularly had 30-40 members at meetings. As the President, I organized meetings, planned events for members, and facilitated relationships with companies, speakers, the Association for Computing Machinery, and the KU School of Engineering.
I joined four other senior Computer Science students to create a fun, wholesome game for young children with little-to-no experience using a computer. We recruited illustrators, a musician, voice actors, and more to help bring the game to life, and we used Unity and C# for the development. As a result of our efforts, we received the Niehaus Design Award, which was voted on by our class of Computer Science seniors as the capstone which best demonstrated "outstanding workmanship and innovation".
Throughout college, I was a member of the Self Engineering Leadership Fellowship, whose goal is “to develop passionate engineering and computer science graduates who... guide the technology-based corporations of tomorrow.” Some activities I participated in as a Fellow include running the high school design competition at the School of Engineering, planning volunteer opportunities for Fellows in the EECS department, and competing in two business case competitions (one of which my team was a finalist).